After that, you can take any selection brush According to what type of section you are going to select on your model. There are few methods to create polygroups for the first method, take Select Brush from the Brushes panel. So go to Polygroups sections of the Tool bar panel, which is at the right side of the working screen, and click on Groups from Polypaint. I will convert it into one polygroup to explain you how you can create different sections of polygroups. ![]() You can see it have already polygroups sections. Then, you can try this on your own model. Now for this purpose, let us have a model from Lightbox, and I will take this Rhino model. In this section, you will get all idea about creating polygroups as per you own choice. Now let us move to other section of this article which is how we can create polygroups. I just given you an example for its basic working. There is much more thing which we can do with polygroups. I will select Extrude action, and in the Target section, I will choose Polyloop.Īnd when I extrude one polygon, it will extrude all groups like this. Same as an edge, we can work on polygons shapes group. Now let us take the Zmodeler brush from the Brushes panel, and with this brush, I will place the mouse cursor on the edge of the upper polygroup, make a right-click, and choose Bevel action, then Edge Loop complete option in the Target section.Īnd once I move edges in an inward direction, it will bevel entire edges like this. I will discuss how you can create polygroups later in this article. I have divided it into some polygroups sections.
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